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Using external design tools with ToonMate

You don't have to design everything inside ToonMate. Here's how work made in Photoshop, Procreate, Canva, Figma, or Blender actually makes it into the platform's own real generation pipeline.

What ToonMate actually accepts

Every real upload point on this platform accepts a flattened raster image — PNG, JPG, or WEBP — not a native design-tool file. A .psd, a .fig, or a .blend file is never uploaded directly; you export a real, flat image from whichever tool you designed in first. This is a real, deliberate simplicity choice, not a missing feature — it means the exact same upload path works regardless of which tool you used.

Preparing a file for upload

Flatten all layers into one image, export at a real, reasonably high resolution (at least 1024px on the shorter side is a safe default), and keep the file size under the real cap each upload point states (typically 5–8MB). A transparent background works for a logo; a clean, uncluttered background works best for a character or garment reference — the AI reads the actual pixels, so visual noise around your real subject genuinely affects the result.

The real upload points on this platform

  • Character photo-to-avatar: upload a real person's photo (with their explicit consent, every time) to generate a stylized character from it.
  • Brand Kit logo: upload your own designed logo once; it appears automatically wherever your brand identity is applied.
  • Flyer Studio image layers: place your own designed graphic or photo directly into a flyer alongside AI-generated elements.
  • Fashion Studio: upload a real garment photo and a model photo (your own character, or a fresh photo) for a real virtual try-on.
  • 3D generation: upload any real image directly, not tied to an existing character, and get back a real, textured 3D model.

3D concepts and sketches

A raw Blender scene or a hand-drawn 3D concept sketch isn't imported directly — but a real, clear render or photo of that concept makes an excellent reference image or the basis for a text prompt. Think of external 3D work here as informing what you describe or upload, not as a file ToonMate opens and edits directly.

Practical tips, by tool

Photoshop/GIMP: flatten the image (Layer → Flatten), then export as PNG to preserve transparency where you need it.

Procreate:share/export as PNG or JPG directly from the gallery view — no flattening step needed, it's already a raster file.

Canva: use Download → PNG or JPG rather than a PDF or a Canva-native link.

Figma: select the frame, then Export → PNG at 2x for a real, reasonably high-resolution result.

Blender: render a clean, well-lit still from a flattering angle and export that render as your reference image.

Honest limitations

An uploaded image is a real, genuine input to the AI — not a guarantee of pixel- perfect reproduction. The generation step still applies its own real style and interpretation on top of what you provide; treat your upload as a strong reference the AI works from, not a direct copy-paste.

Your real first steps

Pick one real upload point above that matches something you already have designed — a logo, a garment photo, a character concept — export it as a clean PNG or JPG, and try it. Comparing the real result against your original tells you more about how this platform's AI interprets an upload than any amount of reading would.

Frequently asked

Can I upload a vector (.svg) file?

Not directly — export a flattened PNG or JPG from your vector tool first.

Will my design look exactly the same after generation?

It serves as a real, strong reference, but the AI applies its own interpretation — expect a close, recognizable result, not a pixel-identical copy.

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